![]() There’s very little difference between the two games when it comes to the presentation of their career modes. If the original OlliOlli is a chance to get to grips with the series’ unique control scheme then its sequel feels like the final exam upping the ante further still, demanding higher scores and even slicker runs. Much like when Tony Hawk’s Pro Skater 3 added the revert, the addition of manuals in OlliOlli 2: Welcome to Olliwood has a big impact on the way you play essentially allowing for even longer and more impressive combos. Mistime your landing though and watch your score tumble. In fact, timing plays a very big role in both OlliOlli titles with every trick and jump also requiring you to press the B Button just as you land in order to roll away cleanly and with the highest points. Similarly, grinding requires you to hit down on the control stick just as your board touches the rail or wall to initiate. It’s surprising how much more involved this feels than merely tapping a button. Rather than simply hitting buttons to Olli or perform tricks, you’ll actually need to move the control stick downward (almost as if you were crouching your legs) then flick it up and in a direction. If there’s one feature that truly helps the OlliOlli series feel like more than just another auto-scrolling endless runner type, it’s the way it feels and controls. Bail out though and it’s back to the beginning for you. ![]() Much like the Tony Hawk’s series before it, stringing along the longest and most flashy combos is not only OlliOlli’s big focus but also its greatest hook. Every stage you fly through is its own linear 2D playground of rails to grind and ramps to trick off of with the best runs accomplished by those who take advantage of them all. The skateboarding genre isn’t what it used to be, let’s put it that way.Įnter Roll7’s OlliOlli series, a refreshing take of the genre that’s part auto-scroller (or auto-roller in this case) and part trick-based juggling act. Looking at the landscape now it’s a completely different story though with EA’s excellent Skate series no more and Tony Hawk’s Pro Skater 5 an absolute disaster. Putting a number on the amount of hours I’ve lost to grinding rails, spinning over half-pipes and pulling off insanely ridiculous combos isn’t easy but let’s just say it’s in the hundreds at least. In other fun January ventures, we attended the 2019 New York Game Awards, which took place on January 22.There was once a time when Tony Hawk ruled the gaming scene, his yearly skateboarding releases something to get excited about. Some major Twitch hits came from Diction, RockLeeSmile, StumptGamers and Sandbox’s own Seriousl圜lara! Miscellaneous The game launched for free three days early on the Twitch store for Twitch Prime members. The campaign went great, with notable coverage on the YouTube side coming from DanTDM, ZackScottGames, Draegast, and Pungence. We had a big influencer push this month for Devolver Digital’s Pikuniku, which launched on PC and Nintendo Switch on January 24 th. Angry Birds Dream Blast introduces an all-new gameplay style for the Angry Birds and promises some extra accessible puzzle-solving fun – read more about it on Android Authority. Rovio Entertainment launched Angry Birds Dream Blast, a fun, casual tap-to-match puzzle game on iOS and Google Play Store on January 24 th. We also worked with to place Saber CEO Matt Karch’s op-ed on why World War Z will launch on the Epic Games Store. You can see the zombie-hungry shots on Comicbook. Saber Interactive had a couple new initiatives in January, as we helped unveil new key art and screenshots for World War Z. Check out GameSpot’s review of the episode to learn more! The fourth episode releases on March 26. We helped Skybound Games launch the third episode of TELLTALE’S THE WALKING DEAD: THE FINAL SEASON. We also announced that the award-winning skateboarding series OlliOlli is coming to Nintendo Switch on Feb. Good Shepherd Entertainment had a few things cooking in January, as we worked with PC Gamer to giveaway beta copies of Black Future ’88, which is set to fully launch on PC later this year. In addition to review coverage we worked with Destructoid to giveaway a few copies of the game at the start of the year. ![]() We want to start sharing some of the cool activities and projects we work on throughout the year, so without further ado here is Sandbox’s January in Review! PR UpdateĪs 2018 folded into 2019, we continued working on Adult Swim Games’ Rain World, which launched on Nintendo Switch in December. We’ve had a good start to the year here at Sandbox and we were certainly kept busy on both the PR and influencer front in the first month of 2019.
0 Comments
Leave a Reply. |