![]() * Fix dropped deployed science parts in VAB/SPH not launching with main vessel. * Fix Cargo Backpack visibility in external command chairs. * Fix Future suits emissive toggling correctly with Lights action button. * Fix scan sound not stopping when scan is interrupted for scanner arm. * Fix correct scale of the surface features. * Fix for animation pop when deploying deployed science parts. * Made scanner arm retraction more linear to avoid collisions. * Remove crater bay from Laythe surface feature biomes. * Rotation Servo M-25 (New “Gray with Stripes” color variant). * Rotation Servo M-12 (New “Gray with Stripes” color variant). * Rotation Servo M-06 (New “Gray with Stripes” color variant). * Rotation Servo F-12 (New “Gray with Stripes” color variant). * G-32W Alligator Hinge (New “Gray with Stripes” color variant). * G-12L Alligator Hinge (New “Gray with Stripes” color variant). * G-01L Alligator Hinge (New “Gray with Stripes” color variant). * G-11 Hinge (New “Gray with Stripes” color variant). * G-00 Hinge (New “Gray with Stripes” color variant). * EM-64 Heavy Rotor (New “Gray with Stripes” color variant). * EM-32 Standard Rotor (New “Gray with Stripes” color variant). * EM-16 Light Duty Rotor (New “Gray with Stripes” color variant). * 3PT Telescoping Hydraulic Cylinder(New “Gray with Stripes” color variant). * 1P4 Telescoping Hydraulic Cylinder (New “Gray with Stripes” color variant). * 3P6 Hydraulic Cylinder (New “Gray with Stripes” color variant). * 1P2 Hydraulic Cylinder (New “Gray with Stripes” color variant). * Fix localisation for contracts in Japanese being slightly incorrect. * Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect. * Localise extended information for robotics modules. ![]() Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on. * Add Robotics radio button to SteamWorks Craft exporter. * Increased interaction range of science experiments on arms so that they match folded arm length. * Kerbals can now interact with Deployed science parts (interaction animation). * Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster. * Add screen message for seismometer science if in sandbox game. * Increase unfocused range on deployed science Part Action Windows to 20m. * Add a scale variable in the rocsdef.cfg. * Implement random orientation for surface features. * Fix EVA portrait texture being transparentġ.7.2 Changelog - Breaking Ground DLC ONLY * Fix EVA portrait clipping in some situations. * Fix science value of repeat experiments. * Fix missing string in Absolute Control / Incremental Control tooltip. * Fix null reference on ship load when parts have changed their attach nodes. ![]() * Fix cutoff string in recovery science report screen. * Fix symmetry counterparts (bow-tie) autostrutting. ![]() * Fix PAW displayDirty not working in the editor. * Fix localisation for survey waypoint contract objectives. * Fix lowest part of vessel calculations for Wheels when coming off rails. * Fix kerbal flags clipping into backpacks. * Localize the strings for the Axis Actions in the Settings under the vessel Tab. * Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion. * MainThrottle axis can be bound, but only in absolute mode. * Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups. * Redesign the Action sets icon during flight to make the current action number more visible. =v1.7.2=ġ.7.2 Changelog - BaseGame ONLY (see below Now you’ll be able to tie the main throttle to an axis group.Ĭheck out this patch’s Changelog for further details: There are also bug fixes and a few improvements for the base game, particularly for the new axis group system. So, although this is unlikely to happen, we do recommend creating a back-up. However, there’s a very remote possibility that some of the newly generated surface features could appear where an existing craft is positioned. Additionally, now it will be easier to encounter surface features on celestial bodies. We’ve included an animation for Kerbals when they interact with Deployed Science experiments, added sound effects to Laythe’s Geyser and the Cryovolcano on Vall, and some new color variants for the robotic parts. In this patch we focused mainly on improvements and bug fixes for the Breaking Ground Expansion.
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